Answer by Ricardo
Regarding generating a random number, you have several options:Unity's Random.Range. Do notice that it has slightly different behavior for the versions that receive floats, and those that receive...
View ArticleAnswer by Michael La Voie
@Ricardo gave an excellent solution, but I'd like to add one more point that is specific to game developers.Pseudo random numbers may be too random for your needs. If you are determining how much...
View ArticleAnswer by helmi
Thanks guys, Shuffle bag is what i'm looking for. I want to use it to my own game,I have modified some code to be used in Unity.if you wan to integrate it, here's the steps:create a javascript file...
View ArticleAnswer by joeyrubio
What helmi meant was this code:ShuffleBag.js var data = new Array(); var cursor=-1; function add(item, num : int) { var i = num || 1; while(i--) { data.push(item); } cursor = data.length -1; } function...
View ArticleAnswer by flamy
i would prefer using Random class from system, than the unity random class because it gives varitey of numbers and rarely repeating (even without seed) since it is seeded by system time by default!!...
View ArticleAnswer by tucano
I am working on a library to generate pseudo random numbers in Unity. May be you are interested in use it/contribute to it: http://u3d.as/content/tucanosoftware/unity-random/2Sg code is OPEN and is...
View ArticleAnswer by czcz1024
if use c#,can use linq like: GameObject.FindGameObjectsWithTag ("myObject").OrderBy(x => Guid.NewGuid()) to get a random sort list
View Article
More Pages to Explore .....